BallGL is a breakout-like game with a twist: all of the other objects in the game are also balls. Knock all of the balls out of place to advance to the next level.
BallGL is written in C++ using the OpenGL graphics API and FreeGlut version 2.4.0.
Version 0.1
Source (4.61k) - Platform Independent
Binary (9.47k) - Linux x86
Binary (150.88k) - Windows (includes freeglut.dll)
© 2005 by S. Andrew Sheppard. This project was initially created for my CSci 5107 Computer Graphics I course at the University of Minnesota, Twin Cities.